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We have a lot of ideas and we're always open to trying new, innovative, and daring features. Is it becoming harder to keep the franchise fresh now you're five games in? Modern Combat 5 aims to be a 'console experience For example, Modern Combat 5 features a unified progression system which is not something you can find in, let’s say, Call of Duty: Ghosts. We always strive to innovate, and we want to keep adding new and original features to the franchise in order to make Modern Combat stand out. Valeriu Ispir: When you’re making a shooter, no matter what platform you’re doing it for, it’s only normal that people draw comparisons between your game and others. How did you feel about those comparisons? PocketGamer: When the Modern Combat franchise was first conceived it drew a lot of comparisons with the Call of Duty: Modern Warfare series. So, because we're something of a nosey bunch here at, we spoke to Gameloft's product manager, Valeriu Ispir, to find out more about what goes on behind the scenes at one of the most high-profile mobile game companies in the world. Of course, when you're working on a FPS franchise that's five games deep, innovation and originality don't come easy, while refinement and polish become just as important as making sure your game is more action-packed than a Michael Bay wet dream.
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Modern Combat 5 is the latest chapter of Gameloft's saga, and the development team at Gameloft Romania have pulled out all the stops to make it the biggest, boldest, and, most explosive instalment yet.
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The series is one of a small circle of games that can truly claim to be bringing triple-A, console-quality, experiences to mobile, with each instalment defying expectations, setting new bars, and pushing mobile tech to its limits. Originally viewed by many as nothing more than a mobile riff on Call of Duty, the franchise has, five instalments later, forged its own identity. Gameloft's Modern Combat franchise has come a long way in a short space of time.
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